李强,男,设计学博士,硕士生导师
主要研究方向:设计学交叉学科人机交互(HCI)与用户体验、数字媒体、数字文化遗产应用等。
邮箱:qiangli@sau.edu.cn
简介:
1)国外研究经历:
澳大利亚科廷大学 |
访问学者 |
School of Media Culture and Creative Arts |
2)书籍与论文出版:
《AI智能写作助手》《Rhino产品造型设计》《苹果APP界面设计》《家具设计》等专著/译著/编著多本(电子工业出版社/机械工业出版社/化学工业出版社)。 |
团队近期发表部分论文:
Li, Q., Chen, Z., Wu, T., Shen, C., Yang, Y., & Zhao, X. (2026). Exploring the effects of narrative augmented reality in cultural heritage: A study on emotional arousal, intrinsic motivation, cognitive load, and learning. International Journal of Human–Computer Interaction, 42(1), 16-26.
Niu, R., Wu, W., Li, Q., & Fang, Y. (2026). Evaluating the Effect of Font Size and Line Spacing in Chinese Online Education User Interfaces on Children’s Learning Experience. International Journal of Human–Computer Interaction, 42(3), 1476-1489.
Li, Q., Shen, C., & Yang, Y. (2025, October). The Impact of Bottle Thickness and Shape Design on Consumer Purchase Decision-Making. In International Conference on Man-Machine-Environment System Engineering (pp. 52-58). Singapore: Springer Nature Singapore.
Li, Q., Yang, Y., & Shen, C. (2025, October). Color Purity in NEVs License Plates: Effects on Consumer Emotional Response and Perceptual Coordination. In International Conference on Man-Machine-Environment System Engineering (pp. 59-64). Singapore: Springer Nature Singapore.
Che, M., Li, H., Chen, Z., Li, Q., & Kim, N. (2025). Voice-Interactive 2D Serious Game with Three-Tier Scaffolding for Teaching Acoustics in Primary Schools: A Randomized Comparison of Knowledge, Motivation, and Cognitive Load. Applied Sciences, 15(21), 11761.
Tang, H., Zhang, C., & Li, Q. (2025). Assessing creativity and user experience in immersive virtual reality with cultural heritage learning. International Journal of Human–Computer Interaction, 41(13), 8136-8152.
Niu, R., Hua, S., Fang, Y., Wang, Y., & Li, Q. (2025, May). Utilization of Soft Robotics in the Design of Anti-Itch Solutions for Human-Computer Interaction. In International Conference on Human-Computer Interaction (pp. 280-291). Cham: Springer Nature Switzerland.
Li, Q., Wang, P., Liu, Z., Zhang, H., Song, Y., & Zhang, Y. (2024). Using scaffolding theory in serious games to enhance traditional Chinese murals culture learning. Computer Animation and Virtual Worlds, 35(1), e2213.
Li, Q., Wang, P., Liu, Z., & Wang, C. (2024). How generous interface affect user experience and behavior: Evaluating the information display interface for museum cultural heritage. Computer Animation and Virtual Worlds, 35(1), e2212.
Li, Q., Liu, Z. X., Wang, P., Wang, J. J., & Luo, T. (2023). The influence of art programming courses on design thinking and computational thinking in college art and design students. Education and Information Technologies, 1-18.
Li, Q., Wang, J., & Luo, T. (2022). Evaluating Interactive Digital Exhibit Characteristics in Science Museums and Their Effects on Child Engagement. International Journal of Human–Computer Interaction, 1-12.
Li, Q., Liu, Z., & Wang, P. (2022, June). The Impact of Visual Aesthetics of Different Types of APP Icons on User Cognition. In HCI International: 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26–July 1, 2022, Proceedings, Part I (pp. 228-236). Cham: Springer International Publishing.
Li, Q., Wang, J., & Luo, T. (2022, June). Exploration of Generous Interface Design Principles for Digital Cultural Heritage. In HCI International: 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26–July 1, 2022, Proceedings, Part III (pp. 227-233). Cham: Springer International Publishing.
Li, Q., Luo, T., & Wang, J. (2022, June). The Evaluation of a Mid-Air Based Natural Interactive Installation on Cultural Heritage Learning. In HCI International: 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26–July 1, 2022, Proceedings, Part III (pp. 234-239). Cham: Springer International Publishing.
Li, Q., Wang, P., & Liu, Z. (2022, June). Traditional Mural Learning Effectiveness of Using Serious Game Based on Scaffolding Teaching Theory. In HCI International: 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26–July 1, 2022, Proceedings, Part III (pp. 65-71). Cham: Springer International Publishing.
Li, Q., Luo, T., & Wang, J. (2022). The role of digital interactive technology in cultural heritage learning: Evaluating a mid‐air gesture‐based interactive media of Ruihetu. Computer Animation and Virtual Worlds, 33(3-4), e2085.
Li, Q. (2022). Effects of different types of digital exhibits on children’s experiences in science museums. The Design Journal, 25(1), 126-135.
李强,罗添,王晶晶. (2021). 基于用户体验的中国茶文化数字活化设计.湖南包装,36(4),62-64,72.
李强.(2020)文化遗产在提高城市品牌影响力中的作用研究. 品牌研究,025,10-12.
李强,罗添,王晶晶,丁勇.(2020).新工科背景下数字媒体专业教学改革探索与实践.包装工程,41(S01), 140-143.
其它:
设计竞赛:
获得IDA,Muse等国际设计大奖多项。
指导学生参加国际/国内工业设计,数字媒体,人机交互类设计竞赛并获奖多项。
国际期刊:
《International Journal of Human–Computer Interaction》
《Education and Information Technologies》
《Entertainment Computing》
《Computer Education》
《Applied Sciences》
《Sustainability》
《Electronics》
《Children & Society》
《Heritage》
....
等SCI/SSCI/AHCI期刊国际审稿人
国际会议:
HCI International人机交互国际会议“User Experience Design for Local Cultural Heritage”分会主席
CHI2026人机交互国际会议审稿人